Developer Documentation

QuickTime 4 API Documentation

Wired Movies and Sprites

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Sprite Spatial Concepts

This section explains sprite spatial concepts, which you may need to understand in order to work with sprites both on the desktop (outside a QuickTime movie) and within QuickTime movies. These concepts include

Sprite Track's Local Coordinate System  

Source Box  

Sprite's Bounding Box  

Sprites' Four Corners

Registration Points  

Display Space


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